thievingbandit: (kid what she saw was the uniform)
[personal profile] thievingbandit
Name: Jack Sandoval
Race: Human
Class & Level: Bard 13 (College of Lore)
Background: Charlatan
Alignment: Chaotic Good

ABILITY SCORES & ABILITIES
(* includes +5 proficiency bonus; ** includes expertise, if any)

Strength 9
-1 ... Strength Ability Checks
-1 ... Strength Saving Throws
+1 ... Athletics Skill
135 lbs. ... Maximum Carrying Capacity
270 lbs. ... Max. Push or Drag (Speed -5 ft.)
270 lbs. ... Maximum Lift

Dexterity 15
+2 ... Dexterity Ability Checks
+7 ... Dexterity Saving Throws *
+7 ... Acrobatics Skill *
+7 ... Sleight of Hand Skill *
+12 ... Stealth Skill **


Constitution 16
+3 ... Constitution Ability Checks
+3 ... Constitution Saving Throws

Intelligence 13
+1 ... Intelligence Ability Checks
+1 ... Intelligence Saving Throws
+3 ... Arcana Skill
+8 ... History Skill **
+6 ... Investigation Skill *
+3 ... Nature Skill
+3 ... Religion Skill

Wisdom 11
+0 ... Wisdom Ability Checks
+0 ... Wisdom Saving Throws
+2 ... Animal Handling Skill
+2 ... Insight Skill
+5 ... Medicine Skill *
+2 ... Perception Skill
+2 ... Survival Skill

Charisma 20
+5 ... Charisma Ability Checks
+10 ... Charisma Saving Throws *
+10 ... Deception Skill *
+7 ... Intimidation Skill
+15 ... Performance Skill **
+15 ... Persuasion Skill **

COMBAT [PHB p. 189]
12 ... Passive Perception
+4 ... Initiative Modifier

Armor Class 13 ... Armor worn: Leather armor
30 ft. Speed ... Base distance per move
107 hit points ... 13d8 Hit Dice

Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft. Hit: 1d6+2 piercing damage.
Dagger (offhand, two-weapon fighting as bonus action). Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. 1d4 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
Vicious Mockery Cantrip. Ranged Spell Attack: Target within 60 feet that can hear you must make a DC 18 Wisdom saving throw or take 3d4 psychic damage and have disadvantage on next attack made before the end of its next turn. (No damage if made save.)


FEATURES, TRAITS, SPECIAL ABILITIES

Proficiencies & Languages
• Proficiency Bonus: +5
• Armor: light armor
• Weapons: simple weapons, hand crossbow, longsword, rapier, shortsword
• Tools: disguise kit, forgery kit, flute, lute, lyre (musical instruments)
• Saving Throws: Dexterity, Charisma
• Skills: Acrobatics, Deception, Investigation, Medicine, Performance, Persuasion, Sleight of Hand, Stealth
• Languages: Common, Draconic


Human Traits [PHB p. 29]
• Age: 32 years old
• Medium Size (5' 9", 175 lbs.)


Bard Class Features [PHB p. 41]
• Ritual Casting
• Bardic Inspiration (d10) (5 uses per day)
• Jack of All Trades (non-prof. bonus)
• Song of Rest (+1d10 hp/rest)
• Expertise (prof. noted with **)
• Cutting Words (insp. vs. enemies)
• Font of Inspiration (short rest resets)
• Magical Secrets (added spells)


Spellcasting [PHB p. 201]

Spell Attack Modifier +10
Spell Save DC 18
Cantrips Known: Blade Ward, Light, Minor Illusion, Vicious Mockery


Prepared Spells
1st Level (4 slots): Cure Wounds, Charm Person
2nd Level (3 slots): Enhance Ability, Invisibility
3rd Level (3 slots): Remove Curse*, Clairvoyance, Dispel Magic, Fear
4th Level (3 slots): Confusion, Greater Invisibility
5th Level (2 slots): Legend Lore, Dominate Person
6th Level (1 slot): Disintegrate*, True Seeing
7th Level (1 slot): Mirage Arcane, Teleport, Resurrection, Symbol

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Jack Sandoval (master thief)

December 2019

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